v0.531
Changed
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Consolidated combat spacing into a single “ideal” follow‑distance: after attacks or dodges, fighters now reliably re‑engage at that set distance.
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Tournament difficulty tweaked down; enemies now carry over their remaining health & energy between rounds, matching the player’s state.
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Low‑energy fleeing now uses the standard movement animation; dodge effect fully re‑enabled in combat.
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Scene transitions updated:
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Exiting Financial scene returns to Management scene (no end‑of‑day summary).
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Confirming “Level Up” returns to Management scene (not Gladiator Details).
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Fixed
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Back‑navigation bug from Financial → Management (accidental end‑day summary).
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Post‑dodge re‑engage collapse—gladiators no longer overlap or “stick” together.
Refactored
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Large monolithic scripts audited: drafted a modular split plan with new file/class boundaries and resolved identified dependencies and code‑smells.
Misc
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Various performance improvements and minor bug fixes throughout combat and UI systems.
Gladiator Command
Gladiator management sim. Buy gladiators, train fighters, fight in arena
Status | In development |
Author | gladiatordev |
Genre | Simulation, Role Playing, Strategy |
Tags | 2D, gladiators, Management, offline, Real-Time, Singleplayer |
More posts
- V0.530 - Major update3 days ago
- Gladiator Command – v0.525 Update7 days ago
- Blood Pools & Broken Bones – Gladiator Command v0.5249 days ago
- v0.523 – Combat Stances, Cleaner UI, and More Polish10 days ago
- Gladiator Command – Update v0.522 Changelog11 days ago
- Gladiator Command – v0.5.2 Update13 days ago
- Gladiator Command Patch Notes (Build 0.5.1)13 days ago
- Why I Released Gladiator Command While Others Wait18 days ago
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