v0.531


Changed

  • Consolidated combat spacing into a single “ideal” follow‑distance: after attacks or dodges, fighters now reliably re‑engage at that set distance.

  • Tournament difficulty tweaked down; enemies now carry over their remaining health & energy between rounds, matching the player’s state.

  • Low‑energy fleeing now uses the standard movement animation; dodge effect fully re‑enabled in combat.

  • Scene transitions updated:

    • Exiting Financial scene returns to Management scene (no end‑of‑day summary).

    • Confirming “Level Up” returns to Management scene (not Gladiator Details).

  • Fixed

  • Back‑navigation bug from Financial → Management (accidental end‑day summary).

  • Post‑dodge re‑engage collapse—gladiators no longer overlap or “stick” together.

Refactored

  • Large monolithic scripts audited: drafted a modular split plan with new file/class boundaries and resolved identified dependencies and code‑smells.

Misc

  • Various performance improvements and minor bug fixes throughout combat and UI systems.

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