V0.530 - Major update


Dev Blog – v0.530 Update: A Smoother, Faster, Smarter Arena

Gladiator Command v0.530 is here — and it’s all about refinement, clarity, and speed. With your feedback, we've implemented a broad set of improvements across UI, combat flow, sound, tutorial systems, and performance. Here's what’s new:

📝 UI & Accessibility Improvements

  • Text Scaling Added
    You can now scale text up to 160% for better readability. If you need more, let us know — we’ll go higher if necessary.

  • Main Button Realignment
    The core action button is now centered in most scenes, giving the UI a cleaner and more consistent feel. In daily summary scenes, it stays off to the side to prevent accidental day skips and aligns with gold/prestige icons for visual clarity.

  • Consistent Button Sizing
    We’ve standardized button sizes across the entire game for a more polished interface.

  • Clickable Elements Added
    Many previously static UI pieces are now interactive — navigation just got easier.

🔊 Audio & Settings Updates

  • Sound Options Are In
    The game now starts with music and SFX at 4% volume by default — adjustable all the way to 0%. You can now fine-tune the audio experience to your liking.

  • Balanced Audio
    Music and sound effects have been rebalanced for a more even, immersive feel.

  • Fight Speed Memory
    Your preferred combat speed now persists across sessions.

⚔️ Combat Overhaul

  • Battle Log On by Default
    You now always see the battle log — no need to toggle it manually.

  • Less Awkward Movement
    Excessive and slow animations have been removed. Fights now feel snappier and more direct.

  • Reduced Base HP
    Gladiators now recover health much faster between days. This change, combined with the trimmed-down movement, drastically speeds up combat, removing the need for a “Skip Fight” button.

  • New Skill: Raging Bull
    A fast-charging move that lets Strength-focused gladiators close the distance fast. Requires 5 Strength. Animation is currently placeholder — we’ll polish it soon.

  • Stance System Rework
    Previously, stances used percent-based stat bonuses only, which made early stat gains feel underwhelming. Now, stances offer flat bonuses at lower levels, transitioning into percent scaling at higher levels — so early growth matters more.

  • Universal Fade Transitions
    All scenes now use a 0.3 second fade to ensure smooth transitions between gameplay phases.

🧠 Tutorial & Progression Fixes

  • Day 1 Tutorial Rework
    The tutorial no longer relies on subtle messages alone. Key guidance is now delivered through clear pop-up windows.

  • Energy/Health Warnings
    Scheduling a match with low HP or energy now triggers a warning pop-up, preventing accidental suicides.

  • Prestige System Clarified
    Prestige is now earned through combat victories and explained properly via a pop-up tutorial.

  • No More Free Prestige from Fallen Heroes
    The old bug that gave players random prestige from Fallen Heroes is gone. Only your own gladiators, with 3+ wins upon death, will be added to the Hall of Fame.

  • Recruitment Tutorial Expanded
    The Potential system is now clearly explained on Day 1 when viewing the recruit menu.

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