​Gladiator Command – v0.553 Changelog


Inventory & Gear

Added ability to sell multiple gear items at once.

New Invent scene created accessible from top bar

Systems & Balance

Scout upkeep introduced: Was 15 gold per day but now a minor 5 gold cost which scales as attributes increase, preventing unchecked scout upgrades from always outperforming gear investment.

Dodge Rebalancing (Phase 1):

Base dodge chance capped at 25% (previously 60%).

Agility scaling reduced to 0.2% (from 0.3%).

New diminishing returns formula:
dodge_chance * (1 - min(0.4, (agility - 25) * 0.02))

Speed contribution to dodge reduced to 0.05% (from 0.1%).

Speed bonus to dodge capped at 5% (from 10%).

Medic System Enhancement (Phase 2):

Healing per upgrade increased to 1.5 HP (from 1 HP).

Healing bonus increased to 3% per 5 levels (from 2%).

New percentage-based healing: 5% of max HP at level 25+.

Quality of Life

Training settings can now be saved and reused.

Training Intensity slider button updated with a distinct color for clarity.

Explanations & Tutorials

Added clearer in-game explanations about the Hall of Fame and the Eternal Blessing.

Leave a comment

Log in with itch.io to leave a comment.